OffAssist's Blog: Tax Realities in Virtual Worlds

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Tuesday, April 08, 2008

Tax Realities in Virtual Worlds

Okay, I confess. A lot of this goes beyond my ability to understand since while I am a virtual assistant, I don't interact in any of the big virtual worlds.

I tried Second Life and, well, it was slow and kinda boring--if I want a virtual life that can be as tedious as the real thing I'll play the Sims ;-) I don't play any MMORPGs, and, even during the brief period when I did, I would never dream of spending real money on virtual stuff, beyond the monthly game fee.

Instead, I refer you to this spiffy physorg.com article about taxing profits made in virtual worlds. From what I can see, it is mostly aimed at Second Life, since most of the money in the MMORPGs goes to offshore "gold farmers", but what do I know?

As long as they stick to gaming, we're good. I am a little leery of the implications of taxing virtual activity since, well, I both work and get paid virtually. I pay income tax and self-employment tax, if they add another tax, well, that would be bad.

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